This chapter is a programmer's introduction to QuickTime, versions 3 and later, for the Windows platform. Originally developed for the Mac OS platform, QuickTime is now available to developers using the 32-bit Windows 95 and Windows NT 4.0 platforms via the QuickTime 3 Software Development Kit (SDK) for Windows.
Overview of QuickTime For WindowsWhat Is QuickTime For Windows? introduces you to the Windows dynamic link library (DLL) that implements the behavior of QuickTime and selected other Macintosh Toolbox routines on the Windows platform.
A Quick StartQuickTime for Windows: A Quick Start lists the basic steps needed to build a simple QuickTime capability into your Windows application and illustrates, in skeletal sample code, how these steps fit into the structure of a typical Windows program.
Using QuickTime For WindowsUsing QuickTime for Windows introduces the basic routines for building QuickTime capabilities into your Windows application and explains the underlying concepts they're based on.
Windows Utility Functions describes utility functions, specific to Windows, that help you with QuickTime programming on the Windows platform.
Redefined API Names lists the names that have been redefined in the Macintosh API because they conflict with identical names in the Windows API. Names are redefined by adding a 'Mac' prefix, so 'CloseWindow' becomes 'MacCloseWindow'.
Code Conversion From Earlier VersionsConversion From Earlier Versions provides hints for converting existing Windows programs from earlier versions of QuickTime to QuickTime 3.
Sample Windows ProgramExample Program lists a simple but complete application program that illustrates the use of QuickTime on the Windows platform.